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全程設計

發布時間: 2021-01-21 05:13:55

1. 求全程設計高中總復習化學蘇教版2016年版的答案

一直抄答案,這樣到最後的 結果就是思考能力下降 學習學的就是思考的方法 要持之以恆的獨立完成作業 多思考,多研究,這樣才會進步 希望能幫到你,請採納正確答案.

2. 高一英語必修四全程設計答案,快快快!

I. 1-4 CABA 5-8 BACA
II. 1. careless 2. angry 3. dirty 4. quickly 5. clearly 6. minutes 7. nothing8. ready
III. 1. in a minute 2. is themeaning 3. Don』t shout 4. What is, for
IV. 1. is angry with 2. shout at 3.do my best 4. With the teacher』s help 5. turning
down the music 6. keeping you waiting

3. 上海全程建築設計有限公司怎麼樣

簡介:上海全程建築設計有限公司成立於2011年02月17日,主要經營范圍為建築內設計、容景觀設計、室內外裝潢設計、電腦圖文設計、製作,展覽展示服務(除展銷),企業形象策劃等。
法定代表人:諶文龍
成立時間:2011-02-17
注冊資本:50萬人民幣
工商注冊號:310112001044492
企業類型:有限責任公司(自然人投資或控股)
公司地址:上海市閔行區虹梅南路4999弄1號1034室

4. 跪求人民教育出版社語文,全程設計中國古代詩歌散文鑒賞的答案,謝謝!! 2 3 3 5 3 1 3 7 8 4 @ qq .com

靜夜思,李白我愛你中國

5. 系統架構設計師考試全程指導 系統架構設計師教程 兩本有什麼不同

《系統架構設計師教程》是標準的考試教材,《全程指導》是針對教程的學習和理解方面的指導性,是輔助性教材。

6. 2017新課標高考總復習全程設計

sorry 只有一點 必修一
Unit 1 Favourite Teacher
晨讀
1、 With the final exam drawing near , our tearcher urges us to study hard .
2、 To avoid such conflicts , we should be kind to one another , which is essential to enjoy a harmonious life.
3、 Not having exercised for a long time , he ran slowly in the sports meeting .
自檢
Ⅰ 1、attitude 2、besides 3、quality 4、method 5、range 6、challenge
7、believe 8、impress;impression ;impressive 9、devote;devotion;devoted
10、explain;explanation 11、imagine;imagination;imaginative
12、bored;bore;boring 13、discourage; discouraged 14、attractive ;attract;attraction 15、closely;close 16、related ;relate
【巧學妙記】
1、(1)devoted;devoted ;devotion
(2)impressive;impression;impressed
(3)attaractive;attracts;attraction
2、(1)dislike(2)disappear(3)disadvantage(4)disagree (5)discover
Ⅱ、1、be crazy about /on… 2、act out … 3、according to… 4、in the end
4、 above all 6、range from…to… 7、on the contrary 8、(closely)related to…
9、give up 10、at least 11、a matter of… 12、deal with
【活學活用】
1、is crazy about 2、above all 3、give up 4、On the contary 5、in the end
6、deal with
Ⅲ、1、It has been several months 2、do want 3、can』t wait to see 4、makes our life easier
師說
【第一板塊 重點單詞】
1、②made/had/left a good impression on
鏈接高考:選D
2、②to whom;devoted
3、②a wide range of
4、②Attracted by the beauty of nature ③has attracted a lot of attention
單詞對點集訓
Ⅰ、1、ranges 2、devoted 3、impressed 4、attract 5、attitude 6、explained
7、imagine 8、quality
Ⅱ、AAAA
【第二版塊 重點短語】
1、②Above all ④All in all
2、②give up ④giving in to
3、③what to do with
短語對點集訓
Ⅰ 、1、to 2、with 3、to 4、at 5、of 6、up
Ⅱ、ABB
【第三版塊 重點句型】
④It will be ;before
句型對點集訓
Ⅰ 、1、since we lived here
2、did tell me
3、couldn』t wait to get
Ⅱ、CAC
【第四版塊 單元語法專練】
DBBDD
Unite 2 Helpful Schoolmated
晨讀
However;For example ;In a word
自檢
Ⅰ 、1、guard 2、destroy 3、intend 4、rece 5、accompany
6、average 7、insist 8、particular 9、enable 10、relieved;relief;relieve 11、encouragement;encourage 12、prepared;prepare 13、fortunately;fortunate 14、treatment;treat 15、arrange;arrangement
16、aantage;disadvantage
【巧學妙記】
1、(1)Fortunately;fortunate (2)arranging;arrangement (3)treat;treatment
2、(1)achievement (2)advertisement (3)adjustment (4)agreement (5)amusement
Ⅱ、1、go against… 2、for a moment 3、in silence 4、search for…
5、so far 6、cheer up 7、in no time 8、 go through 9、in time
10、set up 11、worry about… 12、instead of… 13、in the end
14、agree with 15、a number of… 16、consist of…
【活學活用】
1、go through 2、searched ;for 3、in time 4、goes against 5、Cheer up 6、consists of
Ⅲ、1、so that he can see 2、was watching TV when 3、If only I had a car
師說
【第一板塊 重點單詞】
1、②had intended to watch/intended to have watched
2、②accompanied by
3、②made arrangements for
4、③(should)be sent
單詞對點集訓
Ⅰ 、1、reced 2、prepared 3、destroyed 4、accompanied 5、particular
6、insisted 7、relief 8、intended 9、advantages 10、designed
Ⅱ、BBBAA
【第二版塊 重點短語】
1、②to cheer me up
2、③set about
短語對點集訓
Ⅰ 、1、went against 2、for a moment 3、went through 4、set up
5、 cheered us up
Ⅱ、DAAA
【第三版塊 重點句型】
②when the telephone rang ③had just finished ;when
句型對點集訓
Ⅰ 、1、we were chatting when the teacher came in.
2、If only I had made good preparations for the exam!
Ⅱ、DD
【第四模塊 單元語法專練】
ADCBD
Unit3 Powerful Music
晨讀
While playing basketball yesterday afternoon which led to a horrible quarrel;The reason why they quarreled to each other was that they were not calm enough ;It is essential to be considerate to one another ;It is by this mesns that we can lead a harmonious school life
自檢

7. 高一生物全程設計41頁答案

我是監考老師,你作弊了,我已經報警了,你可以束手就擒了

8. 如何用JAVA 編寫一個連連看游戲全程設計

剛試了。。測試通過。。
importjavax.swing.*;
importjava.awt.*;
importjava.awt.event.*;

publicclass LianLianKan implements ActionListener {
JFrame mainFrame; // 主面板
Container thisContainer;
JPanel centerPanel, southPanel, northPanel; //子面板
JButton diamondsButton[][] = newJButton[6][5];// 游戲按鈕數組
JButton exitButton, resetButton, newlyButton;// 退出,重列,重新開始按鈕
JLabel fractionLable = newJLabel("0"); // 分數標簽
JButton firstButton, secondButton; // 分別記錄兩次被選中的按鈕
// 儲存游戲按鈕位置(這里其實只要6行,5列。但是我們用了8行,7列。是等於在這個面板按鈕的周圍還圍
//了一層是0的按鈕,這樣就可以實現靠近面板邊緣的兩個按鈕可以消去)
int grid[][] = new int[8][7];
static boolean pressInformation = false; // 判斷是否有按鈕被選中
int x0 = 0, y0 = 0, x = 0, y = 0, fristMsg =0, secondMsg = 0, validateLV; // 游戲按鈕的位置坐標
int i, j, k, n;// 消除方法控制

public void init() {
mainFrame = new JFrame("JKJ連連看");
thisContainer = mainFrame.getContentPane();
thisContainer.setLayout(new BorderLayout());
centerPanel = new JPanel();
southPanel = new JPanel();
northPanel = new JPanel();
thisContainer.add(centerPanel,"Center");
thisContainer.add(southPanel,"South");
thisContainer.add(northPanel,"North");
centerPanel.setLayout(new GridLayout(6, 5));

for (int cols = 0; cols < 6; cols++) {
for (int rows = 0; rows < 5; rows++) {
diamondsButton[cols][rows] = newJButton(String
.valueOf(grid[cols + 1][rows + 1]));
diamondsButton[cols][rows].addActionListener(this);
centerPanel.add(diamondsButton[cols][rows]);
}
}

exitButton = new JButton("退出");
exitButton.addActionListener(this);
resetButton = new JButton("重列");
resetButton.addActionListener(this);
newlyButton = new JButton("再來一局");
newlyButton.addActionListener(this);
southPanel.add(exitButton);
southPanel.add(resetButton);
southPanel.add(newlyButton);

fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable
.getText())));
northPanel.add(fractionLable);

mainFrame.setBounds(280, 100, 500, 450);
mainFrame.setVisible(true);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}

public void randomBuild() {
int randoms, cols, rows;
for (int twins = 1; twins <= 15; twins++){//一共15對button,30個
randoms = (int) (Math.random() * 25 +1);//button上的數字
for (int alike = 1; alike <= 2; alike++){
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
while (grid[cols][rows] != 0) {//等於0說明這個空格有了button
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
}
this.grid[cols][rows] = randoms;
}
}
}

public void fraction() {
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable
.getText()) + 100));
}

public void reload() {
int save[] = new int[30];
int n = 0, cols, rows;
int grid[][] = new int[8][7];
for (int i = 0; i <= 6; i++) {
for (int j = 0; j <= 5; j++) {
if (this.grid[i][j] != 0) {
save[n] = this.grid[i][j];//記下每個button的數字
n++;//有幾個沒有消去的button
}
}
}
n = n - 1;
this.grid = grid;
while (n >= 0) {//把沒有消去的button重新放一次
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
while (grid[cols][rows] != 0) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
}
this.grid[cols][rows] = save[n];
n--;
}

mainFrame.setVisible(false);
pressInformation = false; // 這里一定要將按鈕點擊信息歸為初始
init();
for (int i = 0; i < 6; i++) {
for (int j = 0; j < 5; j++) {
if (grid[i + 1][j + 1] == 0)
diamondsButton[i][j].setVisible(false);
}
}
}

public void estimateEven(int placeX, intplaceY, JButton bz) {
if (pressInformation == false) {
x = placeX;
y = placeY;
secondMsg = grid[x][y];
secondButton = bz;
pressInformation = true;
} else {
x0 = x;
y0 = y;
fristMsg = secondMsg;
firstButton = secondButton;
x = placeX;
y = placeY;
secondMsg = grid[x][y];
secondButton = bz;
if (fristMsg == secondMsg &&secondButton != firstButton) {
xiao();
}
}
}

public void xiao() { // 相同的情況下能不能消去。仔細分析,不一條條注釋
if ((x0 == x && (y0 == y + 1 || y0 ==y - 1))
|| ((x0 == x + 1 || x0 == x - 1) &&(y0 == y))) { // 判斷是否相鄰
remove();
} else {
for (j = 0; j < 7; j++) {
if (grid[x0][j] == 0) { // 判斷和第一個按鈕同行的哪個按鈕為空
//如果找到一個為空的,就按列值的三種情況比較第二個按鈕與空按鈕的位置

if (y > j) {//第二個按鈕在空按鈕右邊
for (i = y - 1; i >= j; i--) { //檢測從第二個按鈕橫向左邊到空格所在列為止是否全是空格
if (grid[x][i] != 0) {
k = 0;
break;//存在非空格的就退出,這一退出就不可能k==2了,所以就會到下而215行出同理的判斷列
} else {
k = 1;
} // K=1說明全是空格通過了第一次驗證,也就是從第二個按鈕橫向左邊到空格所在列為止全是空格
}
if (k == 1) {
linePassOne();//進入第二次驗證,也就是從第一個按鈕到它同行的空格之間的空格判斷
}
}

if (y < j) { // 第二個按鈕在空按鈕左邊
for (i = y + 1; i <= j; i++) {//檢測從第二個按鈕橫向右邊到空格所在列為止是否全是空格
if (grid[x][i] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
linePassOne();
}
}

if (y == j) {//第二個按鈕和空按鈕同列
linePassOne();
}
}

//第三次檢測,檢測確定為空的第j列的那個按鈕豎向到第二個按鈕,看是不是有按鈕
if (k == 2) {
if (x0 == x) {//第一,二按鈕在同行
remove();
}

if (x0 < x) {//第一按鈕在第二按鈕下邊
for (n = x0; n <= x - 1; n++) {//從空按鈕豎向到第二個按鈕所在行是否有按鈕
if (grid[n][j] != 0) {
k= 0;
break;
}
//沒有按鈕,說明這條路經就通了
if (grid[n][j] == 0 && n == x -1) {
remove();
}
}
}

if (x0 > x) {//第一按鈕在第二按鈕上邊
for (n = x0; n >= x + 1; n--) {
if (grid[n][j] != 0) {
k = 0;
break;
}
if (grid[n][j] == 0 && n == x +1) {
remove();
}
}
}
}

}//-------------------------------------for

//當上面的檢測與第一個按鈕同行的空格按鈕失敗後(不能找到與第二個按鈕的相連路經),下面就執行
//檢測與第一個按鈕同列的空格按鈕
for (i = 0; i < 8; i++) {
if (grid[i][y0] == 0) {// 判斷和第一個按鈕同列的哪個按鈕為空
if (x > i) {//第二個按鈕在這個空按鈕的下面
for (j = x - 1; j >= i; j--) {
if (grid[j][y] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
rowPassOne();
}
}

if (x < i) {//第二個按鈕在這個空按鈕的上面
for (j = x + 1; j <= i; j++) {
if (grid[j][y] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
rowPassOne();
}
}

if (x == i) {//第二個按鈕與這個空按鈕同行
rowPassOne();
}
}

if (k == 2) {
if (y0 == y) {//第二個按鈕與第一個按鈕同列
remove();
}
if (y0 < y) {//第二個按鈕在第一個按鈕右邊
for (n = y0; n <= y - 1; n++) {
if (grid[i][n] != 0) {
k = 0;
break;
}
if (grid[i][n] == 0 && n == y -1) {
remove();
}
}
}
if (y0 > y) {//第二個按鈕在第一個按鈕左邊
for (n = y0; n >= y + 1; n--) {
if (grid[i][n] != 0) {
k = 0;
break;
}
if (grid[i][n] == 0 && n == y +1) {
remove();
}
}
}
}
}//--------------------------------for
}//-------------else
}//------------xiao

public void linePassOne() {
if (y0 > j) { // 第一按鈕同行空按鈕在左邊
for (i = y0 - 1; i >= j; i--) { // 判斷第一按鈕同左側空按鈕之間有沒按鈕
if (grid[x0][i] != 0) {
k = 0;
break;
} else {
k = 2;
} // K=2說明通過了第二次驗證
}
}

if (y0 < j) { // 第一按鈕同行空按鈕在右邊
for (i = y0 + 1; i <= j; i++) {
if (grid[x0][i] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
}

public void rowPassOne() {
if (x0 > i) {//第一個按鈕在與它同列的那個空格按鈕下面
for (j = x0 - 1; j >= i; j--) {
if (grid[j][y0] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}

if (x0 < i) {//第一個按鈕在與它同列的那個空格按鈕上面
for (j = x0 + 1; j <= i; j++) {
if (grid[j][y0] != 0) {
k = 0;
break;
} else {
k = 2;
}
}
}
}

public void remove() {
firstButton.setVisible(false);
secondButton.setVisible(false);
fraction();
pressInformation = false;
k = 0;
grid[x0][y0] = 0;
grid[x][y] = 0;
}

public void actionPerformed(ActionEvent e) {
if (e.getSource() == newlyButton) {
int grid[][] = new int[8][7];
this.grid = grid;
randomBuild();
mainFrame.setVisible(false);
pressInformation = false;
init();
}
if (e.getSource() == exitButton)
System.exit(0);
if (e.getSource() == resetButton)
reload();
for (int cols = 0; cols < 6; cols++) {
for (int rows = 0; rows < 5; rows++) {
if (e.getSource() ==diamondsButton[cols][rows])
estimateEven(cols + 1, rows + 1,diamondsButton[cols][rows]);
}
}
}

public static void main(String[] args) {
LianLianKan llk = new LianLianKan();
llk.randomBuild();
llk.init();
}
}

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